![]() ![]() That translates to an extra Supercharged Gas once every 80 - 100 seconds, or 2 - 3 extra Supercharged Gases each fight. Even assuming that a DoT is ticking to provide multiple ticks of damage each GCD and thus multiple rolls at the 10% Supercharge chance, it seems unlikely the four piece will trigger more often than every 8-10s seconds on average (so 3-5 seconds after it becomes possible to trigger it from the internal cooldown). Similarly, the 10% chance to generate Supercharge is helpful in theory but unable to be controlled. An auto-crit is nice but being triggered by Supercharged Gas is infrequent enough that its benefits are diluted in terms of DPS impact. The primary weakness of the set bonus is the infrequent nature of its benefits. The set is far weaker as a result and unlikely to be best in slot for Mercenary DPS, particularly Arsenal. ![]() The old six piece bonus was split into the new four and six piece bonuses. The extra Supercharge is nice but is unp Concentrated Fire was nerfed in patch 6.1.2 to remove the four piece bonus that provided very high uptime on a +10% critical chance buff. The remaining set is much weaker as a result. The previous six piece set bonus was split out into the new 4 and 6 piece set bonuses. ![]() Concentrated Fire was nerfed in patch 6.1.2 to remove its previous 4-piece set bonus that provided +10% critical chance with extremely high uptime. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |